AI Insights · Timothy · April 2024
Top 5 Third Person Games on iOS in Turkey: Q1 2024
An overview of the performance of the top 5 third-person games on iOS in Turkey during Q1 2024, including trends in downloads, revenue, and active users.
The first quarter of 2024 saw a dynamic performance for the top third-person games on iOS in Turkey. Here's a closer look at the trends for the top 5 apps in this category.
PUBG MOBILE from Tencent Mobile International Limited showed significant growth in weekly revenue, starting at approximately $99.7K and peaking at around $177K in mid-March. Weekly downloads fluctuated, peaking at 46.9K in late January before settling around 30.6K by the end of March. The game also maintained a strong weekly active user base, with numbers ranging from 1.45M to 1.8M.
Subway Surfers by Sybo Games ApS saw stable weekly revenue, with minor fluctuations, peaking at $600 in mid-March. Weekly downloads were consistent, with the highest being 37.8K in late January and the lowest at 24.1K in early March. The active user base remained robust, ranging from 509.6K to 749.2K throughout the quarter.
Bus Simulator: Ultimate from Zuuks Games experienced a steady weekly revenue trend, with earnings peaking at around $5.5K in mid-March. Weekly downloads varied slightly, reaching a high of 17.7K in the first week of January and decreasing to 11.4K by the end of March. Weekly active users saw a steady increase, reaching up to 57.4K in late February before a slight decline to 47.9K by the end of the quarter.
Last War: Survival by FirstFun showed impressive growth in weekly revenue, starting at $4.1K and soaring to $44.3K by the end of March. Downloads also increased, peaking at 19.5K in mid-March. The weekly active users saw a consistent rise, beginning at 9.7K and reaching up to 40.1K by the end of the quarter.
Going Balls from SUPERSONIC STUDIOS LTD maintained a relatively stable weekly revenue, with minor peaks and valleys, ending at $197 in the last week of March. Weekly downloads were consistent, peaking at 14.3K in late January. The active user base remained steady, with numbers ranging from 55.3K to 62.7K over the quarter.
This data, provided by Sensor Tower, offers a snapshot of the dynamic gaming market in Turkey. For more in-depth insights, visit Sensor Tower.